
GAME TRAILERS
A CREATIVE COLLECTIVE
Bombshell is a creative collective that specializes in trailers for indie games, bringing together hand-picked industry veterans under a common value system that prioritizes bespoke assets, a co-operative business model and sustainable, meaningful work.
OUR TRAILERS
TEAM BOMBSHELL
We are all experts in our fields and bring a diverse range of experience to our projects that allow us to team up for bigger projects, or work 1 on 1 with clients. With backgrounds in game design, film/tv, recording arts and of course as trailer specialists, we can accomodate any need you might have regarding your game trailer.
Our team chooses to work together under a set of core co-operative values that priotize individual creative freedom and healthy production timelines, making our work days more joyful. Each artist is a freelancer who can opt in or out of collective projects as needed by the project on hand.
We all know, trust, and freely depend on each other, and commit to a culture of knowlege-sharing, support, and creative freedom.

OUR APPROACH

Handcrafted Assets
We use developer tools to create live-action sets in game, creating scenes with real gameplay and strong cinematic appeal. No generative AI is used to create our trailers. Ever.

Artistic Integrity
Trailers are assets with a story to tell, and messages to deliver. They not only inform, but entertain and encourage engagement. The difference between a highlight reel and a trailer that bangs are artists that speak the language.

Thoughtful Production-Management
We provide thorough hands-on management that outlines a healthy, realistic milestone schedule and streamlines feedback, so you can focus on the game.

Expert Results
Each of us are experts in our field, and with open access to eachother's skills and feedback we have all bases of the project covered from every angle.

Collective Model
With our collective model we can scale up or down to suit the projects' needs, rather than shoehorning a project into an existing rigid structure. We meet you where you and your game are at.

NO GATEKEEPING
We prioritize knowlege-sharing because innovation requires collaboration. Who are we keeping our knowlege secret for? The knowlege police?
OUR WORKING CULTURE
Trailers are Art
Art is made by beings
Beings have Needs
Needs must be met for the artists' spice to flow

Games supposedly lead innovation
Games reach people in ways no other medium can, creating experiences shaped by how each individual engages with play, problem-solving, and learning. Yet despite technology becoming inseparable from our lives, the culture surrounding the games industry often feels stuck in a factory-era model, an irony made sharper by the industry's forced rush toward AI.

Innovation requires collaboration
Creative work depends on experimentation, risk-taking, and the security to explore lived experiences through art. Without that freedom, the pressures of simply existing in a society where worth is measured by output, can rob us of the desire to create at all. Bombshell intends to prioritize joy, meaningful work, and a sustainable flow of projects rather than perpetual growth or rigid corporate structures.

Just do your thing, man.
If the artist's expression is what a business is selling, it makes no sense to work against the needs of the artist. We want to create a working culture that fosters joy by removing unnecessary surveillance the individual, and molding the work around the artists, instead of the other way around. Our artists set their schedules, rates, and maintain control over how much they work and what they work on. Why should we tell the expert how to work, if we've hired them for their expertise?
By giving artists more support, they feel more peace and joy while working, so that work itself can feel more meaningful.
Making art freely and bringing ideas together with joy and community, is inherently meaningful.
"Humans make things matter."
- Kue Dodge
For more information on alternative business models for game devs, visit our friends at babyghosts.org




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